Vehicle & Props Design [PROJECT 2]

 

INSTRUCTIONS :


For this project, we are tasked to make the interior for one of the vehicles. I will be going for the Air vehicle but  i have no experience making it so i gather some refrences for it. it was quite a bit tricky since the initial design is the window is also functions as the door as so.


so i gathered some of the refrences for the interior of the vehicle, it was mostly shapeship or aircraft so i have something to look on
now i think that since the vehicle are small, i just have to do a small detail and i dont need to make it big i think



i tried to make it similar as to one of the refrences but i got a feedback for this one about making it too simple and it doesnt fit for the final execution. so i have to redo all of it. but i did came up with a better version and make it wider but i do hope it actually make sense for the size



this is the first draft of the remake one and i use squares for the prespective so i can have a better view/angle from it . i got a positive feedback that i can continue with this one but i need to add more details to it so i polished the whole thing and make it like this



FEEDBACK :

- dont make it small/too simple
- add more details

REFLECTION :

Experience :
 i always went for more simplistic style for no reason and ended up making it look too bland. with this project i can slowly see that i need to always make details for it but always consider the size of the vehicle too

Observation :
prespectives and symetry is always crucial for enviroment design, at first i really forgot to use it and i try to adapt to it. and it made it look better. i need to take notes about using prespectives and symetry

Findings :
most of the interior didnt show the flooring so i actually came uo with it, for the 2nd pic with the entire view of the set, i dont put the chairs there so they can see the floors and other details thats not in the first drawing

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